AI Is Shaping the Future of Games and Voice Acting: 2 Hot Signals

AI đang định hình tương lai game và lồng tiếng: 2 tín hiệu nóng từ ngành

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Nội dung
  1. CD Projekt Red: fully AI-generated games are “something that is definitely going to happen”
  2. Voice actor pushes back hard: AI cannot replace human emotion
  3. What this means for the Vietnamese market
  4. References

AI is no longer just a lab experiment; it is directly affecting game development, content production, and creative experiences. For Vietnamese marketers, two new signals from the global gaming industry reveal an important reality: AI adoption is accelerating very quickly, but debates over human value are becoming more intense than ever.

The roundup below brings together two notable developments: a CD Projekt Red leader believes fully AI-generated games are certain to appear, while a Baldur’s Gate 3 actor has publicly opposed using AI to replace performers. These are two sides of the same trend: AI expands production capabilities, but it also forces the creative industry to answer questions about identity and quality.

CD Projekt Red: fully AI-generated games are “something that is definitely going to happen”

According to IGN India, CD Projekt Red co-CEO Michał Nowakowski said he “knows for a fact” that games created entirely by AI will eventually appear. He recounted a conversation with a studio executive who is strongly AI-driven, in which the person described the ability to generate dozens of prototypes in a very short time, quickly filter them to select the best few options, and then launch a product within weeks.

The key point is not whether AI can completely replace developers, but rather the observation that AI is changing the pace of experimentation and the product lifecycle. If the path from idea to prototype once required significant manpower and time, AI can now shorten the initial creation phase dramatically. Still, Nowakowski left room for uncertainty about whether this model will succeed, showing that the industry itself does not yet see it as a guaranteed answer to game quality.

For creative businesses, this is a reminder that AI is shifting competition from “who has the idea” to “who can test faster, filter better, and commercialize more effectively.” In other words, speed will be an advantage, but it does not automatically mean lasting success.

Source: IGN India, interview on Michał Nowakowski’s remarks.

Voice actor pushes back hard: AI cannot replace human emotion

On the other side, Toy People quoted Jennifer English — an actor who appeared in Baldur’s Gate 3 and Clair Obscur: Expedition 33 — who said using AI to replace actors is “stupid” and unnecessary. In a conversation with Radio Times, she stressed that she does not want her art to become “perfect” in a soulless sense; instead, humanity, imperfection, and emotion are the core elements that give a performance its life.

Voice actor pushes back hard: AI cannot replace human emotion
Voice actor pushes back hard: AI cannot replace human emotion

This message goes straight to one of the industry’s biggest debates: AI can mimic voice, image, or expression, but can it reproduce the emotional resonance, context, and lived experience of a human being? In role-playing games, where performance helps create character depth, Jennifer English’s reaction shows that the concern is not only about job loss, but also about the risk of eroding the artistic value that makes players connect with a work.

From a market perspective, this kind of backlash tends to grow stronger when AI enters the parts of the experience that directly create emotion for users. That means brands, developers, and content platforms need to carefully balance cost optimization with preserving the user experience.

Source: Toy People, quoting Jennifer English in an interview with Radio Times.

What this means for the Vietnamese market

For Vietnamese businesses, these two stories offer three practical lessons. First, AI is opening up opportunities to speed up idea production, concept testing, and draft content creation, especially useful for games, advertising, social content, and short videos. Second, AI should not be seen as a complete replacement for humans in areas that require emotion, brand identity, and originality.

What this means for the Vietnamese market
What this means for the Vietnamese market

Third, when deploying AI in creative work, businesses need to prepare early for review processes, intellectual property rights, data transparency, and quality standards. Vietnamese users are increasingly sensitive to content that feels repetitive, soulless, or lacking personality; therefore, the most effective use of AI is often a hybrid model: machines support speed, while humans provide direction, editing, and final decisions.

For marketers, this is the right time to experiment with AI in a controlled way: use it for quick research, idea sketching, content personalization, and operational optimization, while still keeping real human experience at the center. That is the path that helps brands keep pace with technology while maintaining customer trust.

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This article focuses on AI in the gaming industry with a perspective for the Vietnamese market.

References

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